package game.game.ia.state;

import game.engine.ia.ICleverEntity;
import game.game.ia.IGameIAModel;
import game.test.ia.IControllerEngine;

public class StateAware extends GameIAState
{
	public StateAware(IGameIAModel pModel)
	{
		super( pModel );
	}

	@Override
	public void executeState( IControllerEngine pController , ICleverEntity pEntity )
	{
		// Do nothing,
	}

}
